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Workshop schedule for iFEST Melbourne

Created by Nick Williams in Unreal

A full days of workshops have been announced for iFEST Melbourne. A range of topics is going to be covered including:

  • 3D content creation and art pipelines for games;
  • Game development using Unreal Engine;
  • Rapid prototyping using GameMaker;
  • Creature sculpting using Zbrush;
  • Using sound engines for immersive game environments; and
  • C# programming in Unity.

Check out the full schedule and link for registration!