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Melbourne iFEST Workshops 2015

iFEST Melbourne is made up of two events, both on Sunday 29th March at Federation Square:

The indie game showcase is being held in the Atrium in Federation Square and is open to the public to play and vote for their favourite game. Over 25 developers that range from start-ups, student groups and established studios will be showing their work.

Workshops in The Cube, ACMI are all about sharing practical game development knowledge and skills on a variety of topics.

Register for these workshops



10:00 AM
Game Level Design in Unreal Engine
Presented by Brendan Bottomley
Learn how to design levels in Unreal Engine 4, a professional suite of free development tools used to develop console, PC and mobile games.
11:00 AM Rapid Game Development using GameMaker
Presented by Murray Lorden
Create a game in 30 minutes using GameMaker, an accessible game engine that requires no programming skills to get started.
12:00 PM Creatures for Games
Presented by Blake Hollins
This workshop will cover the art pipeline that takes creatures from concept art into the game, focusing on bringing characters to life through 3D sculpting using zBrush.
1:00 PM Break for lunch
2:00 PM Using FMOD Studio for Game Sound
Presented by Sally-Anne Kellaway
This session will take you through the major features of FMOD Studio and demonstrate many implementation methods for interactive and adaptive audio in the FMOD Studio environment. Targeted at Sound Designers and Implementers, this session will lay down basics (eg, sound module type, parameters and the 3D panner) and also show you tips and tricks (eg, advanced parameters, automation and snapshots) to achieve more highly developed implementations more efficiently.
3:00 PM Developing Games using Unity
Presented by Matt Dodd
Unity is the game engine of choice for many independent developers for it’s broad functionality and support for a wide variety of platforms. In this workshop we will develop a game in Unity using C#.

Register for these workshops