Melbourne iFEST Program 2013

Time

Session

10:00 AM iFEST Doors Open
10:30 AM Construct3D Competition – Put your best work on Sketchfab
Brendan BottomleyAn explanation of the Construct3D Competition, which is a modelling challenge open to any 3D artist. Categories are Best Character, Best Vehicle, Best Environment, and Best Prop.
11:00 AM How to Make People Give You Money – Crowdfunding
Matthew Benetti, PoziblePozible is a crowdfunding platform and community-building tool for creative projects and ideas. It was developed to help you raise funds, realise your dreams and make your great ideas happen. Matt Benetti is the Marketing and Partnerships Manager at Pozible and he will talk about how crowdfunding platforms work, how you can present your ideas to a connected audience worldwide and eventually how to raise funds to carry out your projects.
12:00 AM The Story Behind Undead Overlord
Cameron Petty, Jumpcore Productions (via Skype)
Martin Smith, Jumpcore Productions (via Skype)JumpCore Productions is an independent game studio whose team has an accumulated game industry age of 90+. Games that JumpCore Productions have worked on include City of Heroes, San Francisco Rush: Extreme Racing, Primal Rage, the Sims Online, Gauntlet: Legends, Crush Hour and PGA Tour Golf. The studio founder, Cameron Petty, was also the founding CEO of Cryptic Studios. He has a history of successful innovation and an in-depth knowledge of every aspect of game development. Martin Smith is the Lead Programmer of Jumpcore and cut his chops on distributed augmented reality systems and synthetic video before turning to a life of full time indie game development. At iFEST Melbourne, they will be talking to you about the exciting new title JumpCore Productions presents – Undead Overlord.
12:30 PM Lunch break
1:00 PM Letting Experts Market For You – Games Publishing
Dave Traeger, Desura
Lex Suurland, Surprise AttackDesura was created to provide gamers with an interface which delivers the content they want in the quickest way possible. Dave Traeger as the Publishing Manager at Desura, manages and maintains the releases for the Desura’s website, and develops relationship with the independent games developers.Surprise Attack is a games specialist marketing agency based in Australia. They are aiming to take Australia’s games to the world and bring the world’s games to Australia. Lex Suurland, who graduated with a Master of Marketing at Deakin University, is the Product Manager (PC Games) at Surprise Attack.
1:30 PM Minecrafting the Dome – Remaking the Library dome in Minecraft
Hamish Currie, State Library of VictoriaAre you passionate about Minecraft? The State Library of Victoria, in partnership with VITTA and the Academy of Interactive Entertainment have created a program allowing 18 capable Minecrafters (aged 12-16) to build an exact replica of the Library’s famous Dome Reading Room inside Minecraft. Hamish Curry the Education Manager (Learning Services) at the State Library of Victoria will show you the program result and how it has showcased some young talent.
2:00 PM Breaking into the Games Industry
Chad Chatterton, ‘The Division’Chad Chatterton – Lead Environment Artist on Ubisoft Massive’s upcoming game ‘The Division’ will discuss with you how to break into the games industry and his experience in working on one of the most anticipated game titles in 2014. Chad studied with Monash University and Victoria College of the Arts and graduated with a Bachelor of Arts in Art History and a Bachelor of Fine Arts. He has been working as an 3D Artist in the games industry since 1999. The production companies he has worked with include Selectparks, Funcom, ITU, and now Ubisoft Massive, Sweden.
3:00 PM Will the Government Give Me Money? – Funding Q&A
Clara Reeves, Film Victoria
Justin Halliday, Screen AustraliaFilm Victoria is currently offering two funding programs for Games in 2013/2014: Screen Marketing – Games Release, and Screen Development – Games. Clara Reeves, the Manager of Games, Digital Content and Animation will talk about the application process and take your questions about how to gain funding from the state government.Screen Australia’s Interactive Games Fund aims to promote industry growth and sustainability and support the development of new intellectual property. Justin Halliday, the Investment Manager at Screen Australia has extensive industry experience in games production and design. He will talk about how you can apply for the federal funding from a perspective not only as an investor but also as an industry professional.
 4:00 PM Awards, Wrap-up
Jonathan Strugnell
 4:30 PM End
 

Image below from last year’s Melbourne iFEST Winner Grow by Team Grow

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iFEST Schedule

Seattle - May 6th 2017
11 am - 3 pm
Seattle Center Armory
Seattle, WA